Why am I not seeing AActor in detail after initiating component on editor?
Hi, I'm trying to do a simple thing, adding a property or type AActor* to my Actor (Camera Director) so I can set the camera... Based on the tutorial from Epic Games.
This is the .h file
And this is the .cpp file:
From what I understand this should work and yet I don't see the option to set TopDownCamera in the details when I drag this to the editor (I see the instance in the world components view).
HELP PLEASE :)
asked Mar 21 '18 at 11:36 PM in C++ Programming
So basically the problem was with UE not finding the World... looks like my code not only didn't work it also caused some engine crashes i've been having... lol :) live and learn!
I found it out by looking at the logs in saved/crashes and then after i deleted the c++ implementation code and left only the functions (empty) every came back up and now i can choose the camera I want....
answered Mar 22 '18 at 08:12 PM
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