How can I make my texture face the camera but pivot on individual plane.

So I have one SkeletalMesh that has multiple Plane. The SkeletalMesh has 4-5 bones to make each Plane jump ( Eggs Crowd).

At first place we had 1 SkeletalMesh Plane with one bone al that time 2400 that had Egg textures that was following camera. But it was eating performance. So we reduce that by making less bones and less skeletal meshes.

Now we are looking to find a solution to make each plane still and have all the textures to it rotate on each plane ‘‘fake Y axis’’.

Any clues?