Textured Road - Finding World Coordinates
Currently, I have a textured road and I want to lay the road out as a track like the 4th picture and get the World Coordinates of the solid white line on the pavement. I'm not sure whether I have to use UV conversion to World Coordinates with C++ or if I should do something else.
I'm looking to do this with C++ code, and am unsure how. (Not Blueprint)
Any help or code examples would be appreciated. Thanks!
asked Mar 22 '18 at 02:43 AM in C++ Programming
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