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Textured Road - Finding World Coordinates

Road Texture

Top View Road


Road Material

Currently, I have a textured road and I want to lay the road out as a track like the 4th picture and get the World Coordinates of the solid white line on the pavement. I'm not sure whether I have to use UV conversion to World Coordinates with C++ or if I should do something else.

I'm looking to do this with C++ code, and am unsure how. (Not Blueprint)

Any help or code examples would be appreciated. Thanks!

Product Version: UE 4.18
wc.png (2.2 MB)
wc1.png (574.7 kB)
wc2.png (1.1 MB)
wc3.png (737.3 kB)
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asked Mar 22 '18 at 02:43 AM in C++ Programming

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