Vehicle disappering when breaking a bone

i currently have a vehicle setup runs fine no problems and when you hit something or crash whatever it bangs up fine now just like in GTA5 when a door is impacted hard enough it breaks off or if open and hits something like a wall or another vehicle it’s torn right off. now i dont know if its only happening to me, becaause i couldnt find a similar issue. when a door, hood, trunk etc. is broken after say a random time frame from 5 to 20 sec. the entire vehicle just disappears. As if it were destroyed. So far things i checked: It has nothing to do with Z-Height, there is no destroy function being called or a lifetime set. And the vehicle was manually placed in the world not spawned. I revised my code and there isnt a trace of anything that would cause sych behavior… Is this an on going bug? Ive been experiencing this since 4.13 and i am now on 4.18.3. Can someone please give me some insight regarding the vanishing?

Thank you.

Hello,

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Thanks

Ok cool, but as for the issue i posted anything on that? It;s as if when the bone is broken it some how gets put into a destroy que which i sure as hell didnt make and destroy the parent vehicle, in this case being the vegicle.