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Create Localized asset doesn't give other language options.

Hello, when I right click on a texture that I want to localize, I only get the English(United States) option. I don't seem to have the other options available. Such as German, Spanish, Russian, and Italian or Greek.

This used to work in an older engine version. 4.13 to be exact.

Did the process of localizing an asset change recently?

Product Version: UE 4.19
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asked Mar 22 '18 at 02:13 PM in Using UE4

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2 answers: sort voted first

I was able to fix this. I am not sure what was causing the issue.But what was happening was the new localized language which usually gets created in L10N/New_Language_Here folder, wasn't getting created when a new one was added from Menu->Window/Asset Localization Dashboard.And ,whenever we try to localize an asset(right-click/Asset Localization/Supported_Languages_Here...),it picks all the supported languages from the L10N folder,which never got created in the first place. So I manually create a new folder with the language spl Name,which can be got from localization dashboard(eg.French = fr-FR) and then onward in Asset Localization, the supported languages started to appear.

Please note,I am not sure if this is the right fix,but right now it serves my need.

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answered Oct 01 '18 at 09:28 AM

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It hasn't changed. Do you have localization data (LocRes files) for your game project? It only shows you the languages that your game has LocRes files for.

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answered Mar 22 '18 at 04:11 PM

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Jamie Dale STAFF
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avatar image TheAgent Mar 22 '18 at 04:24 PM

Hello, I do have a Game.locres file for each of my languages.

avatar image Jamie Dale STAFF Mar 22 '18 at 04:29 PM

Okay, which version did you notice this break for you? It's still working fine for me.

The menu is built by FAssetContextMenu::MakeAssetLocalizationSubMenu if you wanted to take a look at why it's failing for you. It basically just calls FInternationalization::GetCulturesWithAvailableLocalization using the paths returned from FPaths::GetGameLocalizationPaths, which is basically the same way we handle finding cultures with available localization in FTextLocalizationManager too.

avatar image TheAgent Mar 22 '18 at 04:35 PM

I'll try regenerating fresh cultures and see if that fixes it as well.

avatar image TheAgent Mar 22 '18 at 04:31 PM

Well, last I tried this feature it was in 4.13, I haven't needed it until now in 4.19. I'll check what those functions return for me and get back to you on that. Thank you!

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