EQS Query With Different Sized Actors

Hi,

I am using EQS system to hide my actors from player. I have a huge spider with Supported Agents set in Project Settings.

How do I tell EQS Query which navmesh to use? It still uses the default one!

Thanks!

Shall I be more descriptive to get some hints?

Solved: make first sure that both navmeshes are appearing in the editor window when you press P, problem was that you also need to fiddle with params in ReCasted NavMesh for your bigger character; I had to decrease the cell size in order for NavMesh to appear.

Then it works fine and EQS assigns the right NavMesh.

Also important: Extens of NavMesh for agent needs to be slightly larger and you need to save project after change, delete navmesh and recalculate again. It is weird and not very intuitive, but works.