Export hundreds of animated objects from 3ds max to Unreal

I have made a brick house building instructional animation in 3ds Max, where hundreds of bricks fall individually into place. Is it somehow possible to export that system into Unreal, without using skeletons?

Did you figure this out? I have a person tossing a ball. (using link constraints in 3ds Max) and I want to export into Unreal. The person exports but not the ball or links.