Not sure how to put it… i’m making multiplayer shooter with custom gravity mechanic, the mechanic itself works fine with dedicated server disabled, but when i enable dedicated server, game just bugs, custom physics don’t work, and it screws characters movement.
Here’s the video how it works without dedicated server enabled:
And here’s a video with dedicated server enabled:
Basically i need some advice how to replicate custom gravity and movement, so it can run well on both server and client.
Here is some of my code which i want to replicate, or maybe some of them.
1st: Apply Gravity and rotation function in player bp:
2nd: character jump function:
3rd: Mouse input function:
4th Event graph: