Why does my material keep breaking?
This issue is driving up the wall so much that I may stop using Unreal altogether. I have a
I set up this dynamic material in
I make a material, a new material instance with that material as a reference, and then I assign the material instance to this material instance pointer. It works initially in the editor and in the viewport. However, literally doing anything breaks it. Making a change in the C++ breaks it, going to standalone mode breaks it, saving the material breaks it. What is going on here? Here's a GIF. As you can see, in the editor it's got this weird broken material. I have to compile the blueprint repeatedly to get it work in the editor or the viewport. Any have any ideas?
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I gave up and switched to blueprints. Endlessly frustrating.
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