Bug when saving a material instance
I'm getting the following bug when saving a material instance in Unreal.
LogOutputDevice: Error: Ensure condition failed: false [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp] [Line: 224] TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy shader uniform expression set mismatched shader map for material MaterialInstanceDynamic_26/WorldGridMaterial, forcing expression cache evaluation. Material: Material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial Proxy: MaterialInstanceDynamic /Engine/Transient.MaterialInstanceDynamic_26
Unsure what is causing this.
asked Mar 23 '18 at 03:39 AM in C++ Programming
I gave up and I'm no longer creating a material instance for this inside of the editor. Instead I'm just creating a dynamic material on the constructor for the actor blueprint.
answered Mar 23 '18 at 12:18 PM
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