Light baking incorrectly

I’m using UE for archviz and attempting to recreate tube lights - I’m doing this with a blueprint containing a light and a cylinder with an emissive material. The Light is scaled to the correct dimensions (90cm x 1cm) and is vertically orientated. After baking the light however it appears to have changed orientation - the baked light is horizontal. Is this a bug or am I doing something incorrectly?

Hi!

…maybe it’s a bug… I’ve seen the same post in the last few days by someone else too!

Ah - that’s interesting, do you remember if the other post had an official response?

I don’t remember seeing an answer… If I’ll bump into the question I’ll let you know for sure! :wink:

Same problem here!

Just had a sec to test - it’s easily reproducible in a blank project, so must be a bug.

I also noticed that moving from 4.18 to 4.19, all placed BP actors that had a pointlight with length have been rotated 90 degrees. I’ve also noticed it on certain spotlights being rotated as well. I’m sure it must be related.

Just wanted to bump this thread in hopes it gets fixed in an hotfix soon.

Looks like bug indeed.