Light baking incorrectly
I'm using UE for archviz and attempting to recreate tube lights - I'm doing this with a blueprint containing a light and a cylinder with an emissive material. The Light is scaled to the correct dimensions (90cm x 1cm) and is vertically orientated. After baking the light however it appears to have changed orientation - the baked light is horizontal. Is this a bug or am I doing something incorrectly?
asked Mar 23 '18 at 05:26 AM in Rendering
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