UMG in 4.18: Text outline error

Hi guys,

I have an issue when using UMG. I have live text in the widget, and when I assign an outline, it breaks a little.
I have 2 text layers so that I can double up the strokes, seeing as I can only have 1 outline on text at a time.

If you look at the hierarchy image: “FreeSpinsTextFront” has an outline size of 8. “FreeSpinsTextBack” has an outline setting of 30, as well as a dropshadow.

234743-umg-heirarchy.jpg

234744-umg-textissue.jpg

The second image shows the issue it is creating. I’m not sure how to get around this :frowning:

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

Let’s check the vector data of the font file.
When correcting the vector data with Adobe Illustrator etc. and recreating the font file, it may be displayed correctly.