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Buttons are asynchronous with the look

Hey, I've been trying to build an option menu where you can change the resolution. But if you choose 640x360 or other low resolution the buttons are visual not where I've to click on them.

Product Version: UE 4.19
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asked Mar 23 '18 at 08:48 AM in Using UE4

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avatar image geekTechnique Apr 08 '18 at 07:56 PM

Hmm. That's a tough one.

I believe this may be due to how you set up your anchors. When designing in UMG, did you select a pixel specific location for the button or did you use something like scaling boxes to contain your buttons? I think maybe you should try placing a scalable box on the screen with a button just to see if it works when you change the resolution.

I'm sorry I can't help more. Maybe some screenshots would allow me to assist you further.

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