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Skeletal mesh collision changes during runtime

Hey,
is there a way to change the collision response of specific bones during runtime ?
I've got a hand mesh that I want to disable the fingers' collision on specific events : used in VR, the hand has collision enabled to hit physics objects, grab them, but when I release the actors, the fingers collision send them away (the hand opens, the fingers deploy and the object that was attached is thrown away in the sky).
I want to disable the finger collisions when grabbing, and reactivate it some delay after releasing an object.

I found this topic : https://answers.unrealengine.com/questions/213524/enable-physics-for-specific-bones.html but didn't help, i'm working in BP and can't find out where to set the bone type.

Product Version: UE 4.18
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asked Mar 23 '18 at 10:30 AM in Blueprint Scripting

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Teapot Creation
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