Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to save Blueprint or other resources used in the game with C++ code?

Hi guys , I want to save the Blueprint or other resources used in the game to a file stored in the local hard disk.This what I want to do is just like to create an assetbundle in Unity Engine, so what shoule I do with the C++ code.Now , I know how to save the variables to a file like int32,float,vector,but it's different from saving the Blueprint to a file,so I need your help , guys.Forgive my poor English XD.

Product Version: Not Selected
more ▼

asked Jul 31 '14 at 02:13 PM in C++ Programming

avatar image

6 1 2 3

avatar image Shadowriver Jul 31 '14 at 02:23 PM

Why you would want to do that? all those resources are already saved to uasset

avatar image Attack Aug 01 '14 at 04:03 AM

Is is same like the assetbundle in Unity Engine?I want to make a micro client game,so I need to load the asset from the hard disk when my game level is running.And is there any API to load the .uasset? THANKS A LOT

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question