dark lines between static meshes on higher quality than preview
I have a problem when I bake light on higher quality than preview I got these dark lines between meshes. On preview there aren't any lines but light quality is overall lower quality. I tried some solutions that I have in mind and none of them are working. Lightmaps are pretty big resolutions from 512 to 2048, I don't know what is the problem here, It might be static mesh problem, but it is weird that on preview quality I don't have these problems. Also I don't get any error message after baking light, so I guess everything is fine with overlapping and other similar stuff.
Thank you for any suggestions you have. Cheers.
asked Mar 23 '18 at 02:02 PM in Using UE4
Hi Makigirl, thanks for replaying, appreciate that,
I tried on highest possible resolution (4096) and problem remains, maybe if I break every big mesh on much smaller peices will help? About ''face snapped'' thing, do you basically mean, that I should back at 3dsmax and every mesh adjust not to touch or intersect between each other just to be close each other and not to touch? Thanks again.
answered Mar 23 '18 at 02:36 PM
If you're talking about the dark edges at your walls/floor.... I guess your walls and floor are "face snapped"... if you want to get rid of those completely you should have your meshes not to intersect nor face overlap... ...If you set a higher resolution lightmap to your floor those errors should get smaller/ migh disappear... the resolution is still low (I guess it's a big mesh so even if you set to 512 or 2048 it still doesn't have enough resolution!/
answered Mar 23 '18 at 02:16 PM
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