Setting up Paragon Turret to face target
I've been messing around with the Paragon assets that were released and i've been trying to setup the turrets but I noticed the animation BP thats included doesn't account for facing the target and i've had issues trying to set this up.
Heres a video of what happens with one of the turrets I tried to setup
And heres the animation BPs and regular turret BP I use to feed the animation BP the information
http://prntscr.com/ivcvns - AnimBP Anim graph that actually sets the rotation
http://prntscr.com/ivcwa3 - AnimBP Event Graph that receives the rotation from the actor
http://prntscr.com/ivcwrj - Actor Event Graph that gets the rotation.
Can I get a rough guidance on where to start with this? I've looked around a bit but not really found anything yet.
asked Mar 23 '18 at 03:06 PM in Blueprint Scripting
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