Creating a dripping blood Game Over widget

I am creating a 2D animation inside a widget for a team horror game project. The style is quite cartoony, and I want to create a visual for the Game Over screen that resembles the one from Zombies Ate My Neighbors on the SNES.

I’ve created individual trails of blood as sprites, to stretch down the screen at different speeds, obscuring the screen as a full-screen red block moves down slowly to cover the screen entirely. I have little experience animating in Unreal, but I am familiar enough with widgets and blueprints that I can follow instruction.

Am I approaching this correctly? Can anyone point me towards a tutorial that will help me achieve this effect?
Thanks a lot :slight_smile:

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Hello. I’m trying to achieve the same effect for my simple mobile game. Did you manage to achieve this effect? If so, could you show me some pointers, please?
Much appreciated