AI Perception (sight) not seeing actor
I have a basic AI Perception sight attached to an AI-possessed pawn. In the debug mode (with the perception mode turned on) it shows that the AI can see the player, but it can't see two other simple actors I've put into the scene. Those actors are just regular subclasses of Actor with a Static Mesh and nothing special. I've done everything how every tutorial (and the docs) says to do it, what am I missing? Thanks!
asked Mar 23 '18 at 05:46 PM in Blueprint Scripting
Thanks I was trying to get AI to register a sound of impact that a projectile makes on hit but couldn't for the life of me figure it out, and wasn't even thinking it couldn't detect uncontrolled actors! Eye opening and cheers to this whole thread :)
answered Dec 19 '18 at 01:36 PM
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