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How To : Bow and Arrow Aimspace

Okay I'm including an image of part of my anim graph. It's included in an asset from the market place. I'm currently trying to implement a bow aimspace but I'm not sure how to go about it. I already have the aimspace set up as far as idle animations go. The way it is currently set up is if the player is holding something it will blend with the idle anim. Now I need to ALSO add an AIMING feature.

So going off the image provided how would I set this up in the anim graph?

ALSO: If anyone has any good recommend Bow tutorials they could provide I would greatly appreciate it. Thanks!

I'm using ue4 4.18

alt text

Product Version: UE 4.18
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idle-anim.png (329.6 kB)
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asked Mar 23 '18 at 07:26 PM in Using UE4

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four2nothin
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Assuming ActorIdle is just an anim, I'd replace the "TruePose" with your AimSpace and use "GetPlayerController"'s Pitch and Yaw as the inputs for the AimSpace...

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answered Mar 23 '18 at 08:03 PM

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RichardB
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avatar image four2nothin Mar 23 '18 at 11:20 PM

the "ActorIdle" is an animation that is played when the actor holds an item such as a flashlight or a weapon whereas the "idle hands" on the false pose is the main idle animation. Is there no way to add a third pose with yet another boolean?

I tried doing what you recommended but unfortunately, when I equip something my character goes to a t pose.

avatar image RichardB Mar 24 '18 at 06:06 PM

Yes you can add a new third pose, use the "Blend Poses By Int" rather than "Blend Poses By Bool" - right click on the node to "Add Blend Pin"...

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