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destructible actor not ticking

i created a simple destructible mesh and wrote this code, why is it not ticking?

AMyDestructibleActor::AMyDestructibleActor(const class FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { PrimaryActorTick.bCanEverTick = true; }

void AMyDestructibleActor::Tick(float DeltaTime) { Super::Tick(DeltaTime); UE_LOG(LogTemp, Warning, TEXT("GG init!!!!!!!!!!!")); //Draw All Centers to the screen! #if WITH_PHYSX ScreenMsg("Got into PhysX!!!"); uint32 ChunkCount = DestructibleComponent->ApexDestructibleActor->getNumVisibleChunks(); const uint16* ChunkIndices = DestructibleComponent->ApexDestructibleActor->getVisibleChunks(); for (uint32 c = 0; c < ChunkCount; c++) { PxRigidDynamic* PActor = DestructibleComponent->ApexDestructibleActor->getChunkPhysXActor(ChunkIndices[c]); check(PActor); PxTransform Trans = PActor->getGlobalPose(); PxVec3& PxLoc = Trans.p;

     FVector Location(PxLoc.x, PxLoc.y, PxLoc.z);

     DrawPoint(Location);

     ScreenMsg("physx loc", Location.ToString());
 }

} #endif // WITH_PHYSX

Product Version: UE 4.18
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asked Mar 23 '18 at 08:28 PM in C++ Programming

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rootally
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