4.19 reroute node compile keep dirty in blueprint

using reroute node . compile is keep dirty in blueprint

The same problem. Any solution?

same. submit as bug report

I have the same issue, getting rid of the reroute node does fix the issue, but makes things messy again.

Hello,

Are you all seeing this only in projects which you’ve converted to 4.19?

Have any of you disabled the Blueprint Compilation Manager?

Thanks,

Yes, this only happened for converted projects. Disabling the compilation manager fixed it for me, thanks!

, you cannot just simply disable the manager, as that option will NOT be available in 4.20 … Also, disabling actually is the issue here. If you disable and have reroutes, it will not compile. Kept marked dirty.

Read more here: Just in case it wasn't obvious - Blueprint Compilation Manager is STILL broken in 4.19... - Feedback & Requests - Epic Developer Community Forums

Thanks

Sounds like we’re talking about 2 different issues here. I’m most curious about failure to compile with the compilation manager enabled. (Glad to hear it fixed your problem dysplaced, but Victor is correct that the option to disable is planned for removal in 4.20)