hi there, im trying to cook my project, but it seems im encountering an unknown cook failure.
this could be the cause
UATHelper: Packaging (Windows (32-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 0 crashed.
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: Fatal error: [File:D:\Build\++UE4+Release- 4.18+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp] [Line: 429]
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: Could not save to C://Documents/Unreal Projects/Accursed6/Saved/Cooked/WindowsNoEditor/Accursed6/Content/KiteDemo/Environments/Foliage/Ferns/T_Fern_01_D.ubulk!
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: Crash in runnable thread PoolThread 0
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: end: stack for UAT
but here is the whole uat logs: