I just can’t set the “show mouse cursor” or “enable click event” in my HUD blueprint, however in the contentexamples (lvl blueprint HUD) it works. I disabled context sensitive but they’re still not enabled for me. I’m going crazy because i don’t know if it’s due to my ignorance or an update of the engine, or anything else…
Yep, they are enabled directly in the BP_playerController_HUD, but not in the HUD i don’t understand why. Someone explained to me that starting from GetPlayerController output make them enable to use !
So to be clear for others newbies like me: When starting from SetMenuOpen output you won’t find the cursor/click/etc event, you will find them starting from the GetPlayerController output.