Subsurface Profile Artefact (Line Along Mesh)
When I'am using a subsurface profile, I'am getting a wierd line along mesh. Bigger subsurface radius split this line in more. I got material from PhotorealisticCharacter in Marketplace and it is working great. Did I miss something?
I looked into this and found out that this happens with deferred shading when r.SceneColorFormat is set to less than 4. Enabling forward shading or setting r.SceneColorFormat to 4 should get rid of the line.
I've filed an official bug report for this.
answered Jun 01 '18 at 12:35 PM
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