Hello
I have PostProcess volume for testing now, I will need it later in game, but I have to test some features already.
Problem is, I can’t see how to safe and easy disable created postprocess effects, similar to fog effect, it just need to uncheck visibility and I have no more fog in editor. My goal is to have same with posprocess.
I know, I can uncheck ubound now, but looking for this antytime is not best solution. Any tips? I don’t want to delete it.
Thank’s