UE4 (C++): Get Sub-Struct from uint8 RowMap value

I have a data table with substructure

I want to get data from substruct by c++

.h

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "CPP")
    UDataTable* mainDataTable;

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "CPP")
    UScriptStruct *childStructure;

.cpp

Array<UProperty*> StructProps;
for (TFieldIterator<UProperty> It(mainDataTable->RowStruct); It; ++It)
{
    UProperty* Prop = *It;
    check(Prop != NULL);
    StructProps.Add(Prop);
}

for (auto RowIt = mainDataTable->RowMap.CreateConstIterator(); RowIt; ++RowIt)
{
    FName RowName = RowIt.Key();
    uint8* RowData = RowIt.Value();
    TArray<FString> RowResult;
    for (int32 PropIdx = 0; PropIdx < StructProps.Num(); PropIdx++)
    {
    RowResult.Add(DataTableUtils::GetPropertyValueAsString(StructProps[PropIdx], RowData, EDataTableExportFlags::UsePrettyPropertyNames));
        UE_LOG(LogTemp, Warning, TEXT(" Data is  %s "), *RowResult[PropIdx]);

    }
};

As result:

((subID_21_EA858A024BE911086663D09C41B94F25=1,subName_2_CDE3F7FF4596852694C8BEA5531EEF5F=name1),(subID_21_EA858A024BE911086663D09C41B94F25=2,subName_2_CDE3F7FF4596852694C8BEA5531EEF5F=name2))

How I can get data by name, like subRowData.subID?