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Shader Compiling Goes Lower Zero

When making changes in material editor, count of shader compiling in popup goes lower than zero (the smallest value was about -300). It is not affecting anything, just wierd:)alt text

alt text

Product Version: UE 4.19
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asked Mar 24 '18 at 04:46 PM in Bug Reports

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DotBow
21 1 6 9

avatar image Deathrey Mar 24 '18 at 04:56 PM

I've been having counter showing weird values too occasionally.

avatar image Jeff A ♦♦ STAFF Mar 26 '18 at 07:20 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

avatar image DotBow Mar 30 '18 at 03:15 PM

Hello,

I've submitted two bugs about 4 days ago on issue tracker but can't find any of it. How I can actually get the UE-* number? How I will know you approved my submit? Issue tracker is very messy...

avatar image Haoris Oct 14 '18 at 01:11 PM

For me it's affecting things. Since I have this bug (don't know why, I used the same engine version for 3 month without this bug) some materials work in low material quality level but are grey in high quality and shaders recompile everytime I reload the same level without doing anything in the level.

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