Shader Compiling Goes Lower Zero

When making changes in material editor, count of shader compiling in popup goes lower than zero (the smallest value was about -300). It is not affecting anything, just wierd:)

234887-shadercompilinggoeslowerzero-01.png

234888-shadercompilinggoeslowerzero-02.png

I’ve been having counter showing weird values too occasionally.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

Hello,

I’ve submitted two bugs about 4 days ago on issue tracker but can’t find any of it.
How I can actually get the UE-***** number? How I will know you approved my submit? Issue tracker is very messy…

For me it’s affecting things. Since I have this bug (don’t know why, I used the same engine version for 3 month without this bug) some materials work in low material quality level but are grey in high quality and shaders recompile everytime I reload the same level without doing anything in the level.