(with VIDEO) Why pawn collides when he jump?
Hello! I was using UE4 for two months (approximately). It's my first post here. Well... As you see on the video, i'm doing a game with 2dpaper characters.
I have two actors that their capsule's collision is like the picture below. They shouldn't block each other, and they don't. One overlaps the other, it's all right. BUT, when one of the actors Jumps, he can collision with others and lose his velocity. Why??? Someone have any idea that may be failing? It seems like collides inside the capsule or something like that. Thanks!
*The actors have a Sprite, but they have "No collision".
the VIDEO with the problem: https://youtu.be/J2a0bH5uieo
the Picture of Collision:
asked Mar 24 '18 at 10:39 PM in Blueprint Scripting
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