(with VIDEO) Why pawn collides when he jump?

Hello! I was using UE4 for two months (approximately). It’s my first post here.
Well… As you see on the video, i’m doing a game with 2dpaper characters.

I have two actors that their capsule’s collision is like the picture below. They shouldn’t block each other, and they don’t. One overlaps the other, it’s all right. BUT, when one of the actors Jumps, he can collision with others and lose his velocity.
Why???
Someone have any idea that may be failing? It seems like collides inside the capsule or something like that.
Thanks!

*The actors have a Sprite, but they have “No collision”.

the VIDEO with the problem: - YouTube

the Picture of Collision:

That link is broken FYI.

Ouups… my fault. I posted it on private. It works now. Thanks!

What is the scripting for “following” the player? How have you told the PUGs to run behind the player? If it is with a “Move to” type of thing, they may be reaching their target and stopping completely until the AI is told to “find the player” again by the rest of your code. I would need to see more of the set-up on this one.

Oaahh… Solved!!! I was blind! You were right. It was not a collision. It was exactly what you said about the “Move To” . Thanks!!! ^^

Cool! Glad you got it working!