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UI Best practices, MVVM/MVC?


I was wondering if there is any best practices for UI in games using UE4. I do feel that MVC/MVVM maybe redundant using an game engine, however I do see some people follow the view models approach, I would like to know what you guys do for your games?

Thanks, Lak

Product Version: UE 4.18
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asked Mar 25 '18 at 06:18 AM in C++ Programming

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avatar image staticvoidlol Mar 26 '18 at 12:39 AM

Well it could be argued that UE4 is already using MVC to some extent, depending on how you look at it. At the engine level it's separating logic/render/input. If you zoom in on the general gameplay framework it's also separating Character/Controller/Input pretty well. I suppose it would help if you gave an example of how/where you would implement MVC/MVVM and it would be easier for people to give feedback. Pre-emptively, in my experience it works best to stay as close as possible to the UE framework conventions instead of going for implementations that could end up fighting it.

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