Multiplayer vehicle passenger. Movement jitter
The question is about replication. I have a problem in which one character (driver) must carry another (passenger). Of course, on the passenger's client, the driver has a big jitter, and the passenger has a big jitter on the driver's client. In this case, the passenger must walk by car.
I tried to implement CARY as:
But jitter stiil exists
How can I solve this problem?
Follow this question
Once you sign in you will be able to subscribe for any updates here