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Multiplayer vehicle passenger. Movement jitter

The question is about replication. I have a problem in which one character (driver) must carry another (passenger). Of course, on the passenger's client, the driver has a big jitter, and the passenger has a big jitter on the driver's client. In this case, the passenger must walk by car.

I tried to implement CARY as:

  • attach passenger to driver

  • copy velocity driver to passenger on server tick

  • copy location driver to passenger on server tick

But jitter stiil exists

How can I solve this problem?

Product Version: UE 4.18
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asked Mar 25 '18 at 09:59 AM in C++ Programming

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NornUE4
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