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How to set the appearance of each word in UMG?

Hi there! I'm working on a dialogue system for my game, where I would like to be able to set the color, font, size, etc. of each individual word in the dialogue. F.x. "Hi There!{Big} Long time no see ay?" Is it possible to achieve this with unreal UMG? (And if so how?)

Thank you in advance! Rasmus

Product Version: UE 4.18
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asked Mar 25 '18 at 03:01 PM in Using UE4

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Rasmus Hauschild
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