How to set the appearance of each word in UMG?

Hi there!
I’m working on a dialogue system for my game, where I would like to be able to set the color, font, size, etc. of each individual word in the dialogue. F.x. “Hi There!{Big} Long time no see ay?”
Is it possible to achieve this with unreal UMG? (And if so how?)

Thank you in advance!
Rasmus