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epic games installer keeps crashing in mac

I'm attaching the log file below, https://pastebin.com/cpiLkkVQ

here are the last lines of the log file

 [2018.03.25-15.09.48:271][251]LogMac: === Critical error: ===
 SIGSEGV: invalid attempt to access memory at address 0x3
 
 [2018.03.25-15.09.48:271][251]LogMac: _ZN20FGenericPlatformMisc14RaiseExceptionEj Address = 0x492998b  (filename not found) [in EpicGamesLauncher-Mac-Shipping]
 _ZN21FOutputDeviceMacError9SerializeEPKwN13ELogVerbosity4TypeERK5FName Address = 0x4a12411  (filename not found) [in EpicGamesLauncher-Mac-Shipping]
 _ZN13FOutputDevice4LogfEPKwz Address = 0x4a6e8dd  (filename not found) [in EpicGamesLauncher-Mac-Shipping]
 _ZN6FDebug12AssertFailedEPKcS1_iPKwz Address = 0x4a2901e  (filename not found) [in EpicGamesLauncher-Mac-Shipping]
 _ZN23FPatcherApplicationImpl22CreateSelfUpdateWindowEv Address = 0x484700d  (filename not found) [in EpicGamesLauncher-Mac-Shipping]
 _ZN23FPatcherApplicationImpl21RestoreFromBackgroundEv Address = 0x48463c9  (filename not found) [in EpicGamesLauncher-Mac-Shipping]
 _ZN10TGraphTaskI15FAsyncGraphTaskE11ExecuteTaskER6TArrayIP14FBaseGraphTask17FDefaultAllocatorEN13ENamedThreads4TypeE Address = 0x49458f8  (filename not found) [in EpicGamesLauncher-Mac-Shipping]
 _ZN16FNamedTaskThread21ProcessTasksUntilIdleEi Address = 0x493287a  (filename not found) [in EpicGamesLauncher-Mac-Shipping]
 _ZN23FPatcherApplicationImpl3RunEv Address = 0x483cb90  (filename not found) [in EpicGamesLauncher-Mac-Shipping]
 _Z10PortalMainRK10TSharedRefI12IApplicationL7ESPMode0EE Address = 0x48e5ab3  (filename not found) [in EpicGamesLauncher-Mac-Shipping]
 -[UE4AppDelegate runApplication] Address = 0x49039da  (filename not found) [in EpicGamesLauncher-Mac-Shipping]
 -[UE4AppDelegate runGameThread:] Address = 0x4904b1b  (filename not found) [in EpicGamesLauncher-Mac-Shipping]

 -[FCocoaGameThread main] Address = 0x49ef5a9  (filename not found) [in EpicGamesLauncher-Mac-Shipping]
 __NSThread__start__ Address = 0x34f1cee8 (filename not found) [in Foundation]
 _pthread_body Address = 0x5aa636c1 (filename not found) [in libsystem_pthread.dylib]
 _pthread_body Address = 0x5aa6356d (filename not found) [in libsystem_pthread.dylib]
 thread_start Address = 0x5aa62c5d (filename not found) [in libsystem_pthread.dylib]




I'm on macOS High Sierra version 10.13.3

I can't seem to pinpoint why this happens

Product Version: UE 4.19
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asked Mar 26 '18 at 01:14 PM in Using UE4

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ramesh_s
6 2

avatar image Nantuk May 10 '18 at 03:15 PM

I'm having the exact same issue and stack trace. Fresh macOS High Sierra, I've only installed EpicGamesLauncher, and it crashes on launch. Any help would be greatly appreciated! Note I have not even installed UE4 engine yet.

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