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Using Google VR without stereo vision


I'm developping an Android app allowing a user to use the gyroscope of his device to look around. Basically, it should work like the Google VR but without the stereo vision: I'm only interested in the HMD movement.

What would be your suggestion to implement this:

  • Should I use the Google VR plugin and disable the stereo display?

  • Or implement by own custom solution using the event RotationRate and applying rotations to the camera?

  • Or use an other integrated feature of the Unreal Engine if it exists? (I've seen the "Lock to HMD" option in the camera settings, but I don't know how to use it and if it can be used for that)

Product Version: UE 4.18
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asked Mar 25 '18 at 04:01 PM in Using UE4

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avatar image ZMARDINI Apr 23 '18 at 10:53 AM

Have you found a solution to this ?

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