Hello,
I’m developping an Android app allowing a user to use the gyroscope of his device to look around. Basically, it should work like the Google VR but without the stereo vision: I’m only interested in the HMD movement.
What would be your suggestion to implement this:
- Should I use the Google VR plugin and disable the stereo display?
- Or implement by own custom solution using the event RotationRate and applying rotations to the camera?
- Or use an other integrated feature of the Unreal Engine if it exists? (I’ve seen the “Lock to HMD” option in the camera settings, but I don’t know how to use it and if it can be used for that)