How to callibrate static lighting with movable objects?
Finally I decided to post this question that has been bothering me for a while. I've always had problems to equalize brightness of baked and movable/unbaked objects. I've created already:
So what else can I do? When I crank up intensity of lights to brighten up movable objects, l get blown up highlights on lightmaps of static objects. It's driving me nuts, I tried to somehow equalize it with GI bounces settings and GI intensity, but failed, since I can't light properly the interior scenes if the GI is too low. Here is how dark the movable objects are:
My proposals are:
asked Mar 25 '18 at 04:10 PM in Rendering
I had the same problem and solved it by changing some settings in the "Details > Lighting" panel of the mesh. Disable the "Static Shadow" and enable the "Distance Field Indirect Shadow".
I hope this is helping :)
answered Mar 31 '18 at 01:10 PM
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