Batch Assign Static Mesh or File Path?
Hello, I'm a rookie in Unreal, there's a question when I'm importing my scene into UE by "Import into Level...":
This is an example about the hierarchy of my project:
When I use "Import into Level", path of components in the blueprint assign to assets in the blueprint folder, but I want all components reassign to mesh folder finished at once.
Because my project contains more than 1000 meshes, assign static mesh one by one would spend too much time.
Otherwise, is it able to change bulk source file paths by assigning the location I place .fbx by name?
"Import into Level" will assign file path to FBX scene(Group.fbx in my case), but I have A.fbx and B.fbx in other location.
Thank you for your help!
asked Mar 25 '18 at 05:23 PM in Using UE4
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