Vehicle - Free Look? Toggle "Use Pawn Control Rotation" @ runtime?

Hello, seems like this would be pretty common. A vehicle and use the right thumb stick to move the camera around.

After you are finished moving the camera around would like to go back to following the vehicle.

Is there a way to toggle “Use Pawn Control Rotation” for the Spring Camera in the blueprint at run time?

HELLO :slight_smile: This is in every car game I have ever played, very basic, I am surprised no one has an answer :frowning:

To help all my fellow game developers out there. Attached is a screenshot on how to freely move the camera around the car with the left thumb stick and then after a delay have it go back to following the car.

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In the screenshot the top check box for pawn should be unchecked.