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FTimerDelegate Throws Vague Exception

I am trying to implement an weapon swapping system using the FTimerDelegate. The basic Idea is that equip is called once holster is finished. I declare my FTimerDelegate like so:

 class AXLCharacter : public ACharacter
         // .....
     FTimerDelegate TimerDelegate_SwitchWeapon;

My code that implements the FTimerDelegate is below:

 float AXLCharacter::EquipWeapon(uint32 Weapon)
     float Duration = 0.0f;
     if (CharacterWeapons->Inventory.Num() > 0)
         if (CurrentWeapon)
             float Duration = HolsterWeapon() * 10;
             TimerDelegate_SwitchWeapon.BindUFunction(this, FName("EquipWeapon"), Weapon);
             GetWorldTimerManager().SetTimer(TimerHandle_SwitchWeapon, TimerDelegate_SwitchWeapon, Duration, false);
                 CurrentWeapon = CharacterWeapons->Inventory[Weapon];
                 Duration = CurrentWeapon->StartEquip("RightHand");
             catch (std::exception const & ex)
     return Duration;
 float AXLCharacter::HolsterWeapon()
     float Duration = 0.0f;
     if (CurrentWeapon)
         Duration = CurrentWeapon->StartUnequip();
         CurrentWeapon = NULL;
     return Duration;

The initial equip works great and holster the weapon works great. But when switch the holster section of the code run fine a the timer successfully calls equip. but when trying to execute the code DelegateInstanceInterface.h throw the following exception:

alt text

This give me no information, I have no idea what the issue it. If someone has any ideas -- I would appreciate the help

Product Version: UE 4.19
screenshot-14.png (170.6 kB)
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asked Mar 25 '18 at 07:21 PM in C++ Programming

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