Importing an Animated Light from 3ds Max Using Datasmith

Hello,

I can successfully export my scene out of 3ds Max using the Datasmith plugin and the import it into Unreal Engine 4. The geometry/textures and everything shows up just fine. It looks like the first frame of my lights are correctly showing up, but when I play the sequence, none of the other frames for the animated light are present in the scene. Am I doing something wrong other than playing the sequence trying to see the animated lights?

Thanks!

At this time, Datasmith does not support the importing of animations.