How do we get our animation to stop being rotated when recording gameplay with sequencer
When we begin to record the gameplay with the sequencer, what should be a run facing forwards is then rotated so it faces another way and distorts the mesh. How do we fix this as this only happens when we try to record it.
asked Mar 26 '18 at 04:41 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here