When we begin to record the gameplay with the sequencer, what should be a run facing forwards is then rotated so it faces another way and distorts the mesh. How do we fix this as this only happens when we try to record it.
When we begin to record the gameplay with the sequencer, what should be a run facing forwards is then rotated so it faces another way and distorts the mesh. How do we fix this as this only happens when we try to record it.