Compiling shader over billion O_O
When we moved from 4.18 to 4.19 our project, we got some strange problem: If we change parameter in material Engine start compile shaders, and that happen even if we change parameter on 1. Other problem we see - engine start compile shaders, and in viewport message show that need to compile 4000000000 shaders (max from int-type). I think its happen, becouse counter of compiling shaders get down over 0 =)
But problem is not of that counter. Problem is that Engine over and over again compile shader even if I move some node.
I tried delete Intermediate, Saved, Binaries. I tried delete Data cache.
But problem dont want to go out =(
asked Mar 26 '18 at 04:43 AM in Using UE4
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