Compiling shader over billion O_O

When we moved from 4.18 to 4.19 our project, we got some strange problem:
If we change parameter in material Engine start compile shaders, and that happen even if we change parameter on 1.
Other problem we see - engine start compile shaders, and in viewport message show that need to compile 4000000000 shaders (max from int-type).
I think its happen, becouse counter of compiling shaders get down over 0 =)

But problem is not of that counter. Problem is that Engine over and over again compile shader even if I move some node.

I tried delete Intermediate, Saved, Binaries.
I tried delete Data cache.

But problem dont want to go out =(

try deleting the ProjectFolder/DerivedDataCache/Boot.ddc file and run project again. It should complile properly.

We created new project, and migrated content. In New project same problem.

Can be possibly a problem with a specific material you have. You can check by importing materials one by one if you have the time.

For resolve that problem with compile shader always just turn off Live Preview.

Problem with 4kkk shaders - its not my area of responsibility =)

Can someone explain where the Live Preview can be found :stuck_out_tongue: