Character Gravity afther Posses not working

In the Game I try to make, I needed to change the possesd pawn.
But when I jump or fall and switch the pawn the old pawn stops falling or jumping.
Maybe I need to change a option, but I think it is a bug.

You can recreate the project with this steps:

  1. Create a Third Person Bp project
  2. Place a Character in the World(and make sure you select him)
  3. Open the level Blueprint and add the two references to the characters
  4. Make the level bp as shown in the Picture:

235105-levelbp.png

  1. Then start the game, jump(or fall) and press E

After you done this the character you’re not controlling should be fling like this:

235107-flingchars.png

I hope it was easy to understand, if not feel free to ask.
Thanks for any answer : )

Hello,

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https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

Thanks for this information, I mark this question as solved and write the awnser in this thread if a solutio is found.