Project Build Problems

I want to build a project to test multiplayer system but it is giving an error “BUILD FAILED”. I’m still new to Unreal Engine thus have no idea how to solve this problem. would be great if you could help me!
HERE IS THE LOG FILE
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(464204575) SRandInit(464204575).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.262095
LogD3D11RHI: Aftermath initialized
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AdvancedSessions
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogModuleManager: Warning: No filename provided for module OnlineSubsystemSteam
LogModuleManager: Warning: ModuleManager: Unable to load module ‘OnlineSubsystemSteam’ because the file ‘C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/Win64/’ was not found.
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.17-CL-3658906
LogInit: Engine Version: 4.17.2-3658906+++UE4+Release-4.17
LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
LogInit: Net CL: 3573198
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
LogInit: Compiled (64-bit): Sep 22 2017 13:47:16
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.17
LogInit: Command line: -EpicPortal
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-7UOLE4N
LogInit: User: User
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer resolution =2.467778 MHz
LogMemory: Memory total: Physical=3.8GB (4GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 278.63 MB used, 278.63 MB peak
LogMemory: Process Virtual Memory: 275.84 MB used, 275.84 MB peak
LogMemory: Physical Memory: 2112.87 MB used, 1780.73 MB free, 3893.61 MB total
LogMemory: Virtual Memory: 669.03 MB used, 1780.73 MB free, 134217728.00 MB total
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘Intel(R) HD Graphics’ (Feature Level 11_0)
LogD3D11RHI: 1078/0/1946 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/1946 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x46 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘Intel(R) HD Graphics’ (P:1 D:1)
LogWindows: 1. ‘Intel(R) HD Graphics’ (P:0 D:0)
LogWindows: 2. ‘Intel(R) HD Graphics’ (P:0 D:0)
LogWindows: 3. ‘Intel(R) HD Graphics’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: Intel(R) HD Graphics
LogD3D11RHI: Driver Version: 8.15.10.2900 (internal:8.15.10.2900, unified:8.15.10.2900)
LogD3D11RHI: Driver Date: 11-26-2012
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation disabled: no driver support
LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject9/Intermediate/Shaders/WorkingDirectory/10708/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/User/AppData/Local/Temp/UnrealShaderWorkingDir/10E2718446AA7605774A1DB2B17BB575/’.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogTemp: Display: Loaded TP AllDesktopTargetPlatform
LogTemp: Display: Loaded TP MacClientTargetPlatform
LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
LogTemp: Display: Loaded TP MacServerTargetPlatform
LogTemp: Display: Loaded TP MacTargetPlatform
LogTemp: Display: Loaded TP WindowsClientTargetPlatform
LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp: Display: Loaded TP WindowsServerTargetPlatform
LogTemp: Display: Loaded TP WindowsTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
LogTemp: Display: Loaded TP Android_ATCTargetPlatform
LogTemp: Display: Loaded TP Android_DXTTargetPlatform
LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
LogTemp: Display: Loaded TP Android_MultiTargetPlatform
LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp: Display: Loaded TP HTML5TargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP LinuxClientTargetPlatform
LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp: Display: Loaded TP LinuxServerTargetPlatform
LogTemp: Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager: Display: Building Assets For Windows
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 1.40s 93MB C:/Users/User/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject9/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject9/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0294 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: No automatic skeletal mesh reduction module available
LogMeshReduction: No automatic mesh merging module available
LogMeshMerging: No automatic mesh merging module available
LogNetVersion: MyProject9 , NetCL: 3573198, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1926956936)
LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.412681 seconds
LogUObjectArray: 35825 objects as part of root set at end of initial load.
LogUObjectAllocator: 7529104 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogOcInput: OculusInput pre-init called
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Динамики (Устройство с поддержкой High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.29s 93MB C:/Users/User/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogFileCache: Scanning file cache for directory ‘C:/Users/User/Documents/Unreal Projects/MyProject9/Content/’ took 0.03s
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
SourceControl: Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/User/Documents/Unreal Projects/MyProject9/Content/Maps/TestMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world TestMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 116.401ms to complete.
LogFileHelpers: Loading map ‘TestMap’ took 3.681
LogCollectionManager: Loaded 0 collections in 0.028166 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/User/Documents/Unreal Projects/MyProject9/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/User/Documents/Unreal Projects/MyProject9/Content/Developers/User/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/User/Documents/Unreal Projects/MyProject9/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
LogContentBrowser: Native class hierarchy populated in 0.0344 seconds. Added 2405 classes and 503 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0015 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0020 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0024 seconds. Added 1 classes and 2 folders.
LogSlate: Took 0.000402 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000410 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.024941 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 776x372 Format 10 NumSamples 1 (Frame:1).
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0012 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 128.23 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.028632 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogSlate: Took 0.000714 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogAssetRegistry: Asset discovery search completed in 80.2267 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000158 seconds (updated 0 objects)
LogTemp: Repeating last play command: Selected Viewport
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/Maps/TestMap.TestMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/TestMap.TestMap:PersistentLevel.TestMap’ with GeneratedClass ‘/Game/Maps/TestMap.TestMap_C’ with ClassGeneratedBy ‘/Game/Maps/TestMap.TestMap:PersistentLevel.TestMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogOnline: Display: OSS: FOnlineSubsystemNull::Shutdown()
LogOnline: Display: OSS: FOnlineAsyncTaskManager::Stop() ActiveTask:0000000000000000 Tasks[0/0]
LogOnline: Display: OSS: FOnlineAsyncTaskManager::Exit() started
LogOnline: Display: OSS: FOnlineAsyncTaskManager::Exit() finished
LogModuleManager: Warning: No filename provided for module OnlineSubsystemSteam
LogModuleManager: Warning: ModuleManager: Unable to load module ‘OnlineSubsystemSteam’ because the file ‘C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/Win64/’ was not found.
PIE: New page: PIE session: TestMap (Mar 26, 2018, 7:32:21 PM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_TestMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.103750s)
LogAIModule: Creating AISystem for world TestMap
LogPlayLevel: PIE: World Init took: (0.002026s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/TestMap.TestMap to /Game/Maps/UEDPIE_0_TestMap.TestMap (0.128786s)
LogInit: XAudio2 using ‘Динамики (Устройство с поддержкой High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘BP_TPS_GameMode_C’
LogWorld: Bringing World /Game/Maps/UEDPIE_0_TestMap.TestMap up for play (max tick rate 60) at 2018.03.26-13.32.32
LogWorld: Bringing up level for play took: 0.031316
LogContentBrowser: Native class hierarchy updated for ‘MovieSceneCapture’ in 0.0021 seconds. Added 11 classes and 0 folders.
PIE: Play in editor start time for /Game/Maps/UEDPIE_0_TestMap 11.483
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/Maps/TestMap.TestMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/TestMap.TestMap:PersistentLevel.TestMap’ with GeneratedClass ‘/Game/Maps/TestMap.TestMap_C’ with ClassGeneratedBy ‘/Game/Maps/TestMap.TestMap:PersistentLevel.TestMap’
LogNet: Browse: /Game/Maps/Online?Listen
LogLoad: LoadMap: /Game/Maps/Online?Listen
Cmd: MEM
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 1022.90 MB used, 1040.19 MB peak
LogMemory: Process Virtual Memory: 1387.52 MB used, 1387.52 MB peak
LogMemory: Physical Memory: 3080.60 MB used, 813.01 MB free, 3893.61 MB total
LogMemory: Virtual Memory: 2113.25 MB used, 813.01 MB free, 134217728.00 MB total
Allocator Stats for TBB: (not implemented)
LogAIModule: Creating AISystem for world Online
LogLoad: Game class is ‘BP_TPS_GameMode_C’
LogTemp: Display: ParseSettings for GameNetDriver
LogTemp: Display: ParseSettings for IpNetDriver_0
LogTemp: Display: ParseSettings for GameNetDriver
LogInit: WinSock: Socket queue 131072 / 131072
LogInit: WinSock: I am DESKTOP-7UOLE4N (192.168.100.7:0)
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Online.Online up for play (max tick rate 60) at 2018.03.26-13.32.40
LogOnline: Warning: OSS: AutoLogin missing AUTH_LOGIN=.
LogWorld: Bringing up level for play took: 0.112004
LogOnline: Warning: OSS: No game present to join for session (Game)
LogLoad: Took 3.343565 seconds to LoadMap(/Game/Maps/Online)
LogBlueprintUserMessages: [BaseEnemyCharacterBP4_11] Server: 91.651482
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP4_11] Server: 83.493698
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP3_8] Server: 91.864319
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP3_8] Server: 81.950623
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP2_5] Server: 91.451462
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP_2] Server: 90.569839
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP4_11] Server: 73.598251
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP3_8] Server: 72.866486
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP3_8] Server: 63.698238
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP3_8] Server: 46.932346
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP3_8] Server: 27.06797
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP3_8] Server: 18.56356
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP3_8] Server: 2.14155
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP3_8] Server: -35.122528
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP2_5] Server: 81.587021
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP2_5] Server: 73.102875
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP2_5] Server: 64.763634
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP2_5] Server: 44.853481
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP2_5] Server: 36.522537
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP2_5] Server: 26.688862
LogBlueprintUserMessages: [BaseEnemyCharacterBP2_5] Server: 17.479839
LogBlueprintUserMessages: [BaseEnemyCharacterBP_2] Server: 81.926689
LogBlueprintUserMessages: [BaseEnemyCharacterBP4_11] Server: 56.987392
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP_2] Server: 72.527351
LogBlueprintUserMessages: [BaseEnemyCharacterBP4_11] Server: 47.654831
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP4_11] Server: 39.221649
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP4_11] Server: 30.695389
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP4_11] Server: 22.031368
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP4_11] Server: 12.358282
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP4_11] Server: -7.486441
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogBlueprintUserMessages: [BaseEnemyCharacterBP_2] Server: 64.167603
LogBlueprintUserMessages: [BaseEnemyCharacterBP_2] Server: 54.260868
LogBlueprintUserMessages: [BaseEnemyCharacterBP2_5] Server: 7.529585
LogBlueprintUserMessages: [BaseEnemyCharacterBP2_5] Server: -1.077855
LogBlueprintUserMessages: [BaseEnemyCharacterBP_2] Server: 35.933525
LogBlueprintUserMessages: [BaseEnemyCharacterBP_2] Server: 27.246859
LogBlueprintUserMessages: [BaseEnemyCharacterBP_2] Server: 18.974327
LogBlueprintUserMessages: [BaseEnemyCharacterBP_2] Server: 9.377965
LogBlueprintUserMessages: [BaseEnemyCharacterBP_2] Server: 0.95095
LogBlueprintUserMessages: [BaseEnemyCharacterBP_2] Server: -8.922887
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Light01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Fire01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Light01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Light01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Light01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Light01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Light01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Light01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Light01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Light01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Light01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Light01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Light01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Light01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Light01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Light01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Light01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Light01_Cue’.
LogAudio: Warning: Detected orphaned looping sound ‘Light01_Cue’.
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/Maps/TestMap.TestMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/TestMap.TestMap:PersistentLevel.TestMap’ with GeneratedClass ‘/Game/Maps/TestMap.TestMap_C’ with ClassGeneratedBy ‘/Game/Maps/TestMap.TestMap:PersistentLevel.TestMap’
LogOnline: Warning: OSS: No game present to leave for session (Game)
LogOnline: Display: OSS: FOnlineSubsystemNull::Shutdown()
LogOnline: Display: OSS: FOnlineAsyncTaskManager::Stop() ActiveTask:0000000000000000 Tasks[0/0]
LogOnline: Display: OSS: FOnlineAsyncTaskManager::Exit() started
LogOnline: Display: OSS: FOnlineAsyncTaskManager::Exit() finished
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/Maps/TestMap.TestMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/TestMap.TestMap:PersistentLevel.TestMap’ with GeneratedClass ‘/Game/Maps/TestMap.TestMap_C’ with ClassGeneratedBy ‘/Game/Maps/TestMap.TestMap:PersistentLevel.TestMap’
LogExit: GameNetDriver None shut down
LogPlayLevel: Display: Destroying online subsystem :Context_1
LogOnline: Display: OSS: FOnlineSubsystemNull::Shutdown()
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/User/Documents/Unreal Projects/MyProject9/MyProject9.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/User/Documents/Unreal Projects/MyProject9/MyProject9.uproject” -cook -stage -archive -archivedirect
ory=“C:/Users/User/Documents/Unreal Projects/MyProject9/New folder” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -applocaldirectory=$(EngineDir)/Binaries/ThirdParty/AppLocalDependencies -targetplatform=Win64 -build -utf8output
LogSlate: Took 0.248730 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\User\Documents\Unreal Projects\MyProject9\MyProject9.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject9 Win64 Development -Project=“C:\Users\User\Documents\Unreal Projects\MyProject9\MyProject9.uproject” “C:\Users\User\Documents\Unreal Projects\MyProject9\MyProject9.uproject” -NoUBTMakefiles -remoteini=“C:
Users\User\Documents\Unreal Projects\MyProject9” -skipdeploy -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that “Common Tools for Visual C++ 2015” are selected from the Visual Studio 2015 installation options.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 9.8298562s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject9 Win64 Development -Project=“C:\Users\User\Documents\Unreal Projects\MyProject9\MyProject9.uproject” “C:\Users\User\Documents\Unreal Projects\MyProject9\MyProject9.uproject” -NoUBTMakefiles -remoteini=“C:
Users\User\Documents\Unreal Projects\MyProject9” -skipdeploy -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that “Common Tools for Visual C++ 2015” are selected from the Visual Studio 2015 installation options.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Visual Studio 2015 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 87.4521658s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject9 Win64 Development -Project=“C:\Users\User\Documents\Unreal Projects\MyProject9\MyProjec
t9.uproject” “C:\Users\User\Documents\Unreal Projects\MyProject9\MyProject9.uproject” -NoUBTMakefiles -remoteini=“C:\Users\User\Documents\Unreal Projects\MyProject9” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.03.26-13.34.28.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

UnrealBuildTool: ERROR: Visual Studio 2015 must be installed in order to build this target. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 87.4521658s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject9 Win64 Development -Project=“C:\Users\User\Documents\Unreal Projects\MyProject9\MyProjec t9.uproject”

Resolve that error and see if any more show up

Thank you a lot that has helped me to go further, but now i have another problem:
UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Unable to deploy AppLocalDirectory dependencies. No such path: C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\ThirdParty\AppLocalDependencies\Win32