Trigger different video textures on same mesh

Hi guys, I’m trying to play different video-textures on the same screen-mesh (in VR template) but I can’t find any tutorial or documentation, I hope someone of you can help me.
Right now I managed to play a single video hovering a trigger volume with my motion controller, but what I need is to have 3 different trigger volumes on the side of the screen, and each one, when overlapped, should play a different video on the same mesh.

Please see pics to better understand my super simple BP and what I would like to achieve.

Many thanks in advance!

Just did a quick check with the Oculus Touch, and if you duplicate the trigger volume and change the media source while referencingt he same media player, it should work fine, I have simple trigger volumes either side of the media player mesh, and when they overlap the character, it switches the video.

Hope this help, feel free to ask any questions, of if I missed anything.

Hi! Yes I solved my problem in a similar way, don’t know if it’s the perfect way but it works :slight_smile:

Thank you so much for your help.

Ahh cool, you could probably accept the answer so it resolves the question, and you can refer back to it for future reference.

My question is why do you set the material on each overlap? If the material is already set on the mesh as 22HE_Mediaplayer, then should be able to remove that and just have OnCompBeginOverlap->OpenSource, so you shouldn’t need to set the material at all, if you’re using the same one.

Hi Sephy, actually right now I ended up having to use multiple screens showing different videos, so this is why I (think) I need more than one material :slight_smile:

Ahh ok :slight_smile:

Just slightly off-topic, but are you setting the collision settings via the details panel for your collision box? so that it only registers collisions with the player pawn?

I set everything in the same BP, so the screen, the trigger volume and the interactions are all together. The video is triggered (over trigger volume) with a generic On Component Begin Overlap not referencing something specific since the vr hands are the only movable objects in my project.
Unfortunately I am unable to send you a screenshot right now, maybe next week I can upload it if you need.

I hope I got what you meant!

Cheers